AS30L: Difference between revisions
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[[File:Id as30l.jpg|thumb|Nord AS.30L]] | |||
The '''AS-30''' was an air-to-ground missile built by Nord Aviation. It was a precision attack weapon designed to be used against high-value targets such as bridges and bunkers. The AS-30 was essentially a larger version of the earlier AS-20 design, and initially used that weapon's guidance system, which required pilots to track the weapon visually and correct its path using a small joystick, while also flying their own aircraft. All such MCLOS systems proved very difficult to use in practice. The updated AS-30L replaced this system with a semi-active laser homing system, which allows the missile to fly to the target without operator intervention. About 60 AS-30Ls were launched during Operation Desert Storm and Operation Deliberate Force with great success. | |||
{| class="wikitable" style="width: 55%;text-align:center; " | |||
!colspan="4"|Real World against Arma | |||
|- | |||
!style="width: 15%; text-align:right;"|Detail | |||
!style="width: 5%;"colspan="1"|Real | |||
!style="width: 5%;"colspan="1"|ARMA | |||
!style="width: 30%;"colspan="1"|Config Value | |||
|- | |||
! style="text-align:right;" |Weapon Type | |||
|AGM | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |weaponType = "x"; | |||
|- | |||
! style="text-align:right;" |Mass | |||
|520 | |||
|520 | |||
! style="text-align:left;" |mag: mass = "n"; | |||
|- | |||
! style="text-align:right;" |Warhead Mass | |||
|240 | |||
|1100 | |||
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | |||
|- | |||
! style="text-align:right;" |Warhead Type | |||
|HE | |||
|HE | |||
! style="text-align:left;" |ammo: warheadName = "x"; | |||
|- | |||
!style="text-align:right;"|Fuse Type | |||
|Laser Prox | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |NOTE: No Direct Arma value | |||
|- | |||
!style="text-align:right;"|Fuse Range | |||
|5 | |||
|20 | |||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | |||
|- | |||
!style="text-align:right;"|Seeker | |||
|Laser | |||
|Laser | |||
! style="text-align:left;" |''See class component type'' | |||
|- | |||
!style="text-align:right;"|Auto Seek Target | |||
|No | |||
|No | |||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | |||
|- | |||
!style="text-align:right;"|Counter Measure Immunity | |||
|Med | |||
|0.5 | |||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1) | |||
|- | |||
!style="text-align:right;"|Camera View Available | |||
|Yes | |||
|Yes | |||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | |||
|- | |||
!style="text-align:right;"|Flight Profile | |||
|Direct | |||
|Direct | |||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | |||
|- | |||
!style="text-align:right;"|BoreSight Angle | |||
|38 | |||
|60 | |||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | |||
|- | |||
!style="text-align:right;"|Max Speed (m/s) | |||
|450 | |||
|450 | |||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | |||
|- | |||
!style="text-align:right;"|Min Range | |||
|0.5km | |||
|500 | |||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | |||
|- | |||
!style="text-align:right;"|Max Range | |||
|11km | |||
|6000 | |||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | |||
|- | |||
! style="text-align:right;" |Indirect Hit Value | |||
|style="background-color:#a4adb3;"| | |||
|450 | |||
! style="text-align:left;" |ammo: indirectHit = 50; | |||
|- | |||
! style="text-align:right;" |Indirect Hit Range | |||
|style="background-color:#a4adb3;"| | |||
|12 | |||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | |||
|- | |||
! style="text-align:right;" |Maneuverability | |||
|32 G | |||
|27 | |||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | |||
|- | |||
! style="text-align:right;" |Danger Radius Hit | |||
|style="background-color:#a4adb3;"| | |||
|N/A | |||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |||
|- | |||
! style="text-align:right;" |Suppression Radius Hit | |||
|style="background-color:#a4adb3;"| | |||
|N/A | |||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |||
|- | |||
! style="text-align:right;" |Pylon/Rail | |||
|Direct | |||
|style="background-color:#a4adb3;"| | |||
! style="text-align:left;" |N/A See Hardpoint below | |||
|} | |||
{| class="wikitable" style="width: 55%;" | |||
!colspan="4"|ARMA Class details | |||
|- | |||
!Ammo | |||
!Mag | |||
!Weapon | |||
!Hardpoint | |||
|- | |||
|rksl_amo_as30l | |||
|rksl_mag_as30l_x1_direct | |||
|rksl_wpn_as30l | |||
|AS30L_DIRECT | |||
|} | |||
[[Category:Air-to-Ground_Missiles]] | [[Category:Air-to-Ground_Missiles]] | ||
[[Category: | [[Category:Combined_Vehicle_Weapons_Pack_Contents]] |
Latest revision as of 14:32, 8 January 2023
The AS-30 was an air-to-ground missile built by Nord Aviation. It was a precision attack weapon designed to be used against high-value targets such as bridges and bunkers. The AS-30 was essentially a larger version of the earlier AS-20 design, and initially used that weapon's guidance system, which required pilots to track the weapon visually and correct its path using a small joystick, while also flying their own aircraft. All such MCLOS systems proved very difficult to use in practice. The updated AS-30L replaced this system with a semi-active laser homing system, which allows the missile to fly to the target without operator intervention. About 60 AS-30Ls were launched during Operation Desert Storm and Operation Deliberate Force with great success.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | AGM | weaponType = "x"; | |
Mass | 520 | 520 | mag: mass = "n"; |
Warhead Mass | 240 | 1100 | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) |
Warhead Type | HE | HE | ammo: warheadName = "x"; |
Fuse Type | Laser Prox | NOTE: No Direct Arma value | |
Fuse Range | 5 | 20 | ammo: proximityExplosionDistance = n; |
Seeker | Laser | Laser | See class component type |
Auto Seek Target | No | No | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | Med | 0.5 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | Yes | Yes | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | Direct | Direct | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 38 | 60 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 450 | 450 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 0.5km | 500 | ammo: minRange = n; (Dist in m) |
Max Range | 11km | 6000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | 450 | ammo: indirectHit = 50; | |
Indirect Hit Range | 12 | ammo: indirectHitRange = n; (m) | |
Maneuverability | 32 G | 27 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | |
Suppression Radius Hit | N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | |
Pylon/Rail | Direct | N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksl_amo_as30l | rksl_mag_as30l_x1_direct | rksl_wpn_as30l | AS30L_DIRECT |