AS30L: Difference between revisions

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[[File:Id as30l.jpg|thumb|Nord AS.30L]]
The '''AS-30''' was an air-to-ground missile built by Nord Aviation. It was a precision attack weapon designed to be used against high-value targets such as bridges and bunkers. The AS-30 was essentially a larger version of the earlier AS-20 design, and initially used that weapon's guidance system, which required pilots to track the weapon visually and correct its path using a small joystick, while also flying their own aircraft. All such MCLOS systems proved very difficult to use in practice. The updated AS-30L replaced this system with a semi-active laser homing system, which allows the missile to fly to the target without operator intervention. About 60 AS-30Ls were launched during Operation Desert Storm and Operation Deliberate Force with great success.
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
|-
!style="width: 15%; text-align:right;"|Detail
!style="width: 5%;"colspan="1"|Real
!style="width: 5%;"colspan="1"|ARMA
!style="width: 30%;"colspan="1"|Config Value
|-
! style="text-align:right;" |Weapon Type
|AGM
|style="background-color:#a4adb3;"|
! style="text-align:left;" |weaponType = "x";
|-
! style="text-align:right;" |Mass
|520
|520
! style="text-align:left;" |mag: mass = "n";
|-
! style="text-align:right;" |Warhead Mass
|240
|1100
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
|-
! style="text-align:right;" |Warhead Type
|HE
|HE
! style="text-align:left;" |ammo: warheadName =  "x";
|-
!style="text-align:right;"|Fuse Type
|Laser Prox
|style="background-color:#a4adb3;"|
! style="text-align:left;" |NOTE: No Direct Arma value
|-
!style="text-align:right;"|Fuse Range
|5
|20
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
!style="text-align:right;"|Seeker
|Laser
|Laser
! style="text-align:left;" |''See class component type''
|-
!style="text-align:right;"|Auto Seek Target
|No
|No
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
!style="text-align:right;"|Counter Measure Immunity
|Med
|0.5
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
!style="text-align:right;"|Camera View Available
|Yes
|Yes
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
!style="text-align:right;"|Flight Profile
|Direct
|Direct
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
!style="text-align:right;"|BoreSight Angle
|38
|60
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
!style="text-align:right;"|Max Speed (m/s)
|450
|450
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
!style="text-align:right;"|Min Range
|0.5km
|500
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
!style="text-align:right;"|Max Range
|11km
|6000
! style="text-align:left;" |ammo: maxRange = n; (Dist in m)
|-
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
|450
! style="text-align:left;" |ammo: indirectHit = 50;
|-
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
|12
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
! style="text-align:right;" |Maneuverability
|32 G
|27
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
! style="text-align:right;" |Danger Radius Hit
|style="background-color:#a4adb3;"|
|N/A
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
! style="text-align:right;" |Suppression Radius Hit
|style="background-color:#a4adb3;"|
|N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-
! style="text-align:right;" |Pylon/Rail
|Direct
|style="background-color:#a4adb3;"|
! style="text-align:left;" |N/A See Hardpoint below
|}
{| class="wikitable" style="width: 55%;"
!colspan="4"|ARMA Class details
|-
!Ammo
!Mag
!Weapon
!Hardpoint
|-
|rksl_amo_as30l
|rksl_mag_as30l_x1_direct
|rksl_wpn_as30l
|AS30L_DIRECT
|}
[[Category:Air-to-Ground_Missiles]]
[[Category:Air-to-Ground_Missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Latest revision as of 14:32, 8 January 2023

Nord AS.30L

The AS-30 was an air-to-ground missile built by Nord Aviation. It was a precision attack weapon designed to be used against high-value targets such as bridges and bunkers. The AS-30 was essentially a larger version of the earlier AS-20 design, and initially used that weapon's guidance system, which required pilots to track the weapon visually and correct its path using a small joystick, while also flying their own aircraft. All such MCLOS systems proved very difficult to use in practice. The updated AS-30L replaced this system with a semi-active laser homing system, which allows the missile to fly to the target without operator intervention. About 60 AS-30Ls were launched during Operation Desert Storm and Operation Deliberate Force with great success.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type AGM weaponType = "x";
Mass 520 520 mag: mass = "n";
Warhead Mass 240 1100 ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82)
Warhead Type HE HE ammo: warheadName = "x";
Fuse Type Laser Prox NOTE: No Direct Arma value
Fuse Range 5 20 ammo: proximityExplosionDistance = n;
Seeker Laser Laser See class component type
Auto Seek Target No No ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity Med 0.5 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available Yes Yes ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile Direct Direct ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 38 60 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 450 450 ammo: maxSpeed = n; (n= m/s)
Min Range 0.5km 500 ammo: minRange = n; (Dist in m)
Max Range 11km 6000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 450 ammo: indirectHit = 50;
Indirect Hit Range 12 ammo: indirectHitRange = n; (m)
Maneuverability 32 G 27 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail Direct N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_as30l rksl_mag_as30l_x1_direct rksl_wpn_as30l AS30L_DIRECT