Template:DataTable: Difference between revisions

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{| class="wikitable" style="width: 65%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
!colspan="4"|Real World against Arma
|-
|-
!style="width: 20%; text-align:right;"|Detail
!style="width: 15%; text-align:right;"|Detail
!style="width: 10%;"colspan="1"|Real
!style="width: 5%;"colspan="1"|Real
!style="width: 10%;"colspan="1"|ARMA
!style="width: 5%;"colspan="1"|ARMA
!style="width: 20%;"colspan="1"|Config Value
!style="width: 30%;"colspan="1"|Config Value
|-
|-
! style="text-align:right;" |Weapon Type
! style="text-align:right;" |Weapon Type

Latest revision as of 19:36, 7 January 2023

Real World against Arma
Detail Real ARMA Config Value
Weapon Type {{{1}}} weaponType = "x";
Mass {{{11}}} {{{12}}} mag: mass = "n";
Warhead Mass {{{21}}} {{{22}}} ammo: hit = "n";
Warhead Type {{{31}}} {{{32}}} ammo: warheadName = "x";
Fuse Type {{{41}}} NOTE: No Direct Arma value
Fuse Range {{{51}}} {{{52}}} ammo: proximityExplosionDistance = n;
Seeker {{{61}}} {{{62}}} See class component type
Auto Seek Target {{{71}}} {{{72}}} ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity {{{81}}} {{{82}}} ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available {{{91}}} {{{92}}} ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile {{{101}}} {{{102}}} ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle {{{111}}} {{{112}}} ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) {{{121}}} {{{122}}} ammo: maxSpeed = n; (n= m/s)
Min Range {{{131}}} {{{132}}} ammo: minRange = n; (Dist in m)
Max Range {{{141}}} {{{142}}} ammo: maxRange = n; (Dist in m)
Indirect Hit Value {{{151}}} {{{152}}} ammo: indirectHit = 50;
Indirect Hit Range {{{161}}} {{{162}}} ammo: indirectHitRange = n; (m)
Maneuverability {{{171}}} {{{172}}} ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit {{{181}}} {{{182}}} ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit {{{191}}} {{{192}}} ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail {{{201}}} N/A See Hardpoint below