Super 530D: Difference between revisions

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[[File:Id aim120c7.jpg|thumb|AIM-120C7]]
[[File:Id r530d.jpg|thumb|Super R.530D MRAAM]]
The '''AIM-120 Advanced Medium-Range Air-to-Air Missile''', or '''AMRAAM''' (pronounced ''AM-ram''), is an American beyond-visual-range air-to-air missile capable of all-weather day-and-night operations. It is 7 in (18 cm) in diameter, and employs active transmit-receive radar guidance instead of semi-active receive-only radar guidance. It is a fire-and-forget weapon, unlike the previous generation Sparrow missiles which needed guidance from the firing aircraft. When an AMRAAM missile is launched, NATO pilots use the brevity code Fox Three.
The Matra '''Super 530''' is a French short to medium-range air-to-air missile. The Super 530 series is an improved type of the R.530 missile.
 
It is used on almost every NATO aircraft. For the sake of reference we have chosen the AIM-120C7 as the default AMRAAM.  The later "D" model is listed seperately.


The Super 530F and Super 530D share the same general aerodynamic features and internal layout with cruciform low aspect ratio wings, cruciform aft controls, and 30 kg high explosive fragmentation warhead. However the 530D has a lengthened stainless steel body. This allows it to accommodate a more powerful dual-thrust solid propellant motor and a new seeker assembly. The new seeker includes doppler filtering for improved low altitude performance and digital micro-processing to enable the seeker to be reprogrammed against new threats.


The 530D has a claimed maximum interception altitude of 24,400 m (80,100 ft), with a snap-up capability of 12,200 m (40,000 ft), and a snap-down capability to targets at 60 m (200 ft). The missile has a range of 40 km and a maximum speed of less than Mach 5.


The Super 530 is being replaced by the MICA missile.
{| class="wikitable" style="width: 55%;text-align:center; "
{| class="wikitable" style="width: 55%;text-align:center; "
!colspan="4"|Real World against Arma
! colspan="4" |Real World against Arma
|-
|-
!style="width: 15%; text-align:right;"|Detail
! style="width: 15%; text-align:right;" |Detail
!style="width: 5%;"colspan="1"|Real
! colspan="1" style="width: 5%;" |Real
!style="width: 5%;"colspan="1"|ARMA
! colspan="1" style="width: 5%;" |ARMA
!style="width: 30%;"colspan="1"|Config Value
! colspan="1" style="width: 30%;" |Config Value
|-
|-
! style="text-align:right;" |Weapon Type
! style="text-align:right;" |Weapon Type
|MRAAM
|MRAAM
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |weaponType = "x";
! style="text-align:left;" |weaponType = "x";
|-
|-
! style="text-align:right;" |Mass
! style="text-align:right;" |Mass
|161.5
|270
|161.5
|270
! style="text-align:left;" |mag: mass = "n";
! style="text-align:left;" |mag: mass = "n";
|-
|-
! style="text-align:right;" |Warhead Mass
! style="text-align:right;" |Warhead Mass
|22.7Kg
|30Kg
|200
|250
! style="text-align:left;" |ammo: hit = "n";
! style="text-align:left;" |ammo: hit = "n";
|-
|-
! style="text-align:right;" |Warhead Type
! style="text-align:right;" |Warhead Type
|HE Blast Frag WDU-33/B
|HE Blast Frag
|HE
|HE
! style="text-align:left;" |ammo: warheadName =  "x";
! style="text-align:left;" |ammo: warheadName =  "x";
|-
|-
!style="text-align:right;"|Fuse Type
! style="text-align:right;" |Fuse Type
|Prox/impact
|Prox/impact
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |NOTE: No Direct Arma value
! style="text-align:left;" |NOTE: No Direct Arma value
|-
|-
!style="text-align:right;"|Fuse Range
! style="text-align:right;" |Fuse Range
|3-5m
|3-5m
|30
|30
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
! style="text-align:left;" |ammo: proximityExplosionDistance = n;
|-
|-
!style="text-align:right;"|Seeker
! style="text-align:right;" |Seeker
|Active Radar
|Active Radar
|Active Radar
|Active Radar
! style="text-align:left;" |''See class component type''
! style="text-align:left;" |''See class component type''
|-
|-
!style="text-align:right;"|Auto Seek Target
! style="text-align:right;" |Auto Seek Target
|Yes
|Yes
|Yes
|Yes
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1)
|-
|-
!style="text-align:right;"|Counter Measure Immunity
! style="text-align:right;" |Counter Measure Immunity
|High
|High
|0.95
|0.95
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 > 1)
|-
|-
!style="text-align:right;"|Camera View Available
! style="text-align:right;" |Camera View Available
|No
|No
|No
|No
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1)
|-
|-
!style="text-align:right;"|Flight Profile
! style="text-align:right;" |Flight Profile
|N/A
|N/A
|N/A
|N/A
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"};
|-
|-
!style="text-align:right;"|BoreSight Angle
! style="text-align:right;" |BoreSight Angle
|70
|70
|70
|70
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Max Speed (m/s)
! style="text-align:right;" |Max Speed (m/s)
|1372
|1735
|900
|1000
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s)
|-
|-
!style="text-align:right;"|Min Range
! style="text-align:right;" |Min Range
|1000
|1000
|800
|800
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
! style="text-align:left;" |ammo: minRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|Max Range
! style="text-align:right;" |Max Range
|105000
|105000
|12000
|12000
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|-
|-
! style="text-align:right;" |Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|125
|125
! style="text-align:left;" |ammo: indirectHit = 50;
! style="text-align:left;" |ammo: indirectHit = 50;
|-
|-
! style="text-align:right;" |Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|13
|13
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
! style="text-align:left;" |ammo: indirectHitRange = n; (m)
|-
|-
! style="text-align:right;" |Maneuverability
! style="text-align:right;" |Maneuverability
|65G
|25G
|23
|23
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile)
|-
|-
! style="text-align:right;" |Danger Radius Hit
! style="text-align:right;" |Danger Radius Hit
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|N/A
|N/A
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m)  
|-
|-
! style="text-align:right;" |Suppression Radius Hit
! style="text-align:right;" |Suppression Radius Hit
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
|N/A
|N/A
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)  
|-
|-
! style="text-align:right;" |Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|LAU127
|Direct
|style="background-color:#a4adb3;"|
| style="background-color:#a4adb3;" |
! style="text-align:left;" |N/A See Hardpoint below
! style="text-align:left;" |N/A See Hardpoint below
|}
|}


{| class="wikitable" style="width: 55%;"
{| class="wikitable" style="width: 55%;"
Line 129: Line 129:
!Hardpoint
!Hardpoint
|-
|-
|rksl_amo_aim120
|rksl_amo_r530d
|rksl_mag_aim120_x1_direct
|rksl_mag_r530d_x1_direct
|rksl_wpn_aim120
|rksl_wpn_r530d
|AIM120_DIRECT
|R530D_DIRECT
|-
|
|rksl_mag_aim120_x1_lau127
|
|AIM120_LAU127
|}
|}




[[Category:Air-to-air_missiles]]
[[Category:Air-to-air_missiles]]
[[Category:Combined_Vehicle_Weapons_Pack]]
[[Category:Combined_Vehicle_Weapons_Pack_Contents]]

Latest revision as of 14:42, 8 January 2023

Super R.530D MRAAM

The Matra Super 530 is a French short to medium-range air-to-air missile. The Super 530 series is an improved type of the R.530 missile.

The Super 530F and Super 530D share the same general aerodynamic features and internal layout with cruciform low aspect ratio wings, cruciform aft controls, and 30 kg high explosive fragmentation warhead. However the 530D has a lengthened stainless steel body. This allows it to accommodate a more powerful dual-thrust solid propellant motor and a new seeker assembly. The new seeker includes doppler filtering for improved low altitude performance and digital micro-processing to enable the seeker to be reprogrammed against new threats.

The 530D has a claimed maximum interception altitude of 24,400 m (80,100 ft), with a snap-up capability of 12,200 m (40,000 ft), and a snap-down capability to targets at 60 m (200 ft). The missile has a range of 40 km and a maximum speed of less than Mach 5.

The Super 530 is being replaced by the MICA missile.

Real World against Arma
Detail Real ARMA Config Value
Weapon Type MRAAM weaponType = "x";
Mass 270 270 mag: mass = "n";
Warhead Mass 30Kg 250 ammo: hit = "n";
Warhead Type HE Blast Frag HE ammo: warheadName = "x";
Fuse Type Prox/impact NOTE: No Direct Arma value
Fuse Range 3-5m 30 ammo: proximityExplosionDistance = n;
Seeker Active Radar Active Radar See class component type
Auto Seek Target Yes Yes ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity High 0.95 ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available No No ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile N/A N/A ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle 70 70 ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) 1735 1000 ammo: maxSpeed = n; (n= m/s)
Min Range 1000 800 ammo: minRange = n; (Dist in m)
Max Range 105000 12000 ammo: maxRange = n; (Dist in m)
Indirect Hit Value 125 ammo: indirectHit = 50;
Indirect Hit Range 13 ammo: indirectHitRange = n; (m)
Maneuverability 25G 23 ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit N/A ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit N/A ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail Direct N/A See Hardpoint below
ARMA Class details
Ammo Mag Weapon Hardpoint
rksl_amo_r530d rksl_mag_r530d_x1_direct rksl_wpn_r530d R530D_DIRECT