AGM-65F Maverick: Difference between revisions
(Created page with "thumb|AGM-65E Maverick The '''AGM-65 Maverick''' is an air-to-ground missile (AGM) designed for close air support. It is the most widely produced precision-guided missile in the Western world, and is effective against a wide range of tactical targets, including armor, air defenses, ships, ground transportation and fuel storage facilities. Development began in 1966 at Hughes Aircraft Company as the first missile to use an electronic contrast seeker...") |
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[[File:Id | [[File:Id agm65f.jpg|thumb|AGM-65F Maverick]] | ||
The '''AGM-65 Maverick''' is an air-to-ground missile (AGM) designed for close air support. It is the most widely produced precision-guided missile in the Western world, and is effective against a wide range of tactical targets, including armor, air defenses, ships, ground transportation and fuel storage facilities. | The '''AGM-65 Maverick''' is an air-to-ground missile (AGM) designed for close air support. It is the most widely produced precision-guided missile in the Western world, and is effective against a wide range of tactical targets, including armor, air defenses, ships, ground transportation and fuel storage facilities. | ||
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Since its introduction into service, numerous Maverick versions had been designed and produced using electro-optical, laser, and imaging infrared guidance systems. The AGM-65 has two types of warhead: one has a contact fuze in the nose, the other has a heavyweight warhead fitted with a delayed-action fuze, which penetrates the target with its kinetic energy before detonating. The missile is currently produced by Raytheon Missiles & Defense. | Since its introduction into service, numerous Maverick versions had been designed and produced using electro-optical, laser, and imaging infrared guidance systems. The AGM-65 has two types of warhead: one has a contact fuze in the nose, the other has a heavyweight warhead fitted with a delayed-action fuze, which penetrates the target with its kinetic energy before detonating. The missile is currently produced by Raytheon Missiles & Defense. | ||
'''Maverick | '''Maverick F''', designed specially for United States Navy, it uses a modified Maverick D infrared guidance system optimized for tracking ships fitted onto a Maverick-E body and warhead. | ||
{| class="wikitable" style="width: 55%;text-align:center; " | {| class="wikitable" style="width: 55%;text-align:center; " | ||
! colspan="4" |Real World against Arma | ! colspan="4" | Real World against Arma | ||
|- | |- | ||
! style="width: 15%; text-align:right;" |Detail | ! style="width: 15%; text-align:right;" | Detail | ||
! | ! style="width: 5%;" colspan="1" | Real | ||
! style="width: 5%;" colspan="1" | ARMA | |||
! style="width: 30%;" colspan="1" | Config Value | |||
|- | |- | ||
! style="text-align:right;" |Weapon Type | ! style="text-align:right;" | Weapon Type | ||
|AGM | | AGM | ||
| style="background-color:#a4adb3;" | | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |weaponType = "x"; | <br> | ||
|- | ! style="text-align:left;" | weaponType = "x"; | ||
! style="text-align:right;" |Mass | |- | ||
|293 | ! style="text-align:right;" | Mass | ||
|293 | | 293 | ||
! style="text-align:left;" |mag: mass = "n"; | | 293 | ||
|- | ! style="text-align:left;" | mag: mass = "n"; | ||
! style="text-align:right;" |Warhead Mass | |- | ||
|136 | ! style="text-align:right;" | Warhead Mass | ||
|350 | | 136 | ||
! style="text-align:left;" |ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | | 350 | ||
|- | ! style="text-align:left;" | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) | ||
! style="text-align:right;" |Warhead Type | |- | ||
|HEAT | ! style="text-align:right;" | Warhead Type | ||
|HEAT | | HEAT | ||
! style="text-align:left;" |ammo: warheadName = | | HEAT | ||
|- | ! style="text-align:left;" | ammo: warheadName = "x"; | ||
! style="text-align:right;" |Fuse Type | |- | ||
|Laser Prox | ! style="text-align:right;" | Fuse Type | ||
| Laser Prox | |||
| style="background-color:#a4adb3;" | | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |NOTE: No Direct Arma value | <br> | ||
|- | ! style="text-align:left;" | NOTE: No Direct Arma value | ||
! style="text-align:right;" |Fuse Range | |- | ||
|5 | ! style="text-align:right;" | Fuse Range | ||
|20 | | 5 | ||
! style="text-align:left;" |ammo: proximityExplosionDistance = n; | | 20 | ||
|- | ! style="text-align:left;" | ammo: proximityExplosionDistance = n; | ||
! style="text-align:right;" |Seeker | |- | ||
| | ! style="text-align:right;" | Seeker | ||
| | | IIR | ||
! style="text-align:left;" |''See class component type'' | | IR | ||
|- | ! style="text-align:left;" | ''See class component type'' | ||
! style="text-align:right;" |Auto Seek Target | |- | ||
|No | ! style="text-align:right;" | Auto Seek Target | ||
|No | | No | ||
! style="text-align:left;" |ammo: autoseektarget = n; (0 or 1) | | No | ||
|- | ! style="text-align:left;" | ammo: autoseektarget = n; (0 or 1) | ||
! style="text-align:right;" |Counter Measure Immunity | |- | ||
|High | ! style="text-align:right;" | Counter Measure Immunity | ||
|0.95 | | High | ||
! style="text-align:left;" |ammo: cmimmunity = n; (Range 0 | | 0.95 | ||
|- | ! style="text-align:left;" | ammo: cmimmunity = n; (Range 0 > 1) | ||
! style="text-align:right;" |Camera View Available | |- | ||
|Yes | ! style="text-align:right;" | Camera View Available | ||
|Yes | | Yes | ||
! style="text-align:left;" |ammo: cameraViewAvailable = n; (0 or 1) | | Yes | ||
|- | ! style="text-align:left;" | ammo: cameraViewAvailable = n; (0 or 1) | ||
! style="text-align:right;" |Flight Profile | |- | ||
|Direct | ! style="text-align:right;" | Flight Profile | ||
|Direct | | Direct | ||
! style="text-align:left;" |ammo: flightProfiles[] = {"<TYPE>"}; | | Direct | ||
|- | ! style="text-align:left;" | ammo: flightProfiles[] = {"<TYPE>"}; | ||
! style="text-align:right;" |BoreSight Angle | |- | ||
|60 | ! style="text-align:right;" | BoreSight Angle | ||
|90 | | 60 | ||
! style="text-align:left;" |ammo: missileLockCone = n; (Degrees) | | 90 | ||
|- | ! style="text-align:left;" | ammo: missileLockCone = n; (Degrees) | ||
! style="text-align:right;" |Max Speed (m/s) | |- | ||
|319 | ! style="text-align:right;" | Max Speed (m/s) | ||
|319 | | 319 | ||
! style="text-align:left;" |ammo: maxSpeed = n; (n= m/s) | | 319 | ||
|- | ! style="text-align:left;" | ammo: maxSpeed = n; (n= m/s) | ||
! style="text-align:right;" |Min Range | |- | ||
|0.5km | ! style="text-align:right;" | Min Range | ||
|500 | | 0.5km | ||
! style="text-align:left;" |ammo: minRange = n; (Dist in m) | | 500 | ||
|- | ! style="text-align:left;" | ammo: minRange = n; (Dist in m) | ||
! style="text-align:right;" |Max Range | |- | ||
|22km | ! style="text-align:right;" | Max Range | ||
|8000 | | 22km | ||
! style="text-align:left;" |ammo: maxRange = n; (Dist in m) | | 8000 | ||
|- | ! style="text-align:left;" | ammo: maxRange = n; (Dist in m) | ||
! style="text-align:right;" |Indirect Hit Value | |- | ||
! style="text-align:right;" | Indirect Hit Value | |||
| style="background-color:#a4adb3;" | | | style="background-color:#a4adb3;" | | ||
|50 | <br> | ||
! style="text-align:left;" |ammo: indirectHit = 50; | | 50 | ||
|- | ! style="text-align:left;" | ammo: indirectHit = 50; | ||
! style="text-align:right;" |Indirect Hit Range | |- | ||
! style="text-align:right;" | Indirect Hit Range | |||
| style="background-color:#a4adb3;" | | | style="background-color:#a4adb3;" | | ||
|4 | <br> | ||
! style="text-align:left;" |ammo: indirectHitRange = n; (m) | | 4 | ||
|- | ! style="text-align:left;" | ammo: indirectHitRange = n; (m) | ||
! style="text-align:right;" |Maneuverability | |- | ||
|32 G | ! style="text-align:right;" | Maneuverability | ||
|42 | | 32 G | ||
! style="text-align:left;" |ammo: maneuvrability = n; (Higher = more agile) | | 42 | ||
|- | ! style="text-align:left;" | ammo: maneuvrability = n; (Higher = more agile) | ||
! style="text-align:right;" |Danger Radius Hit | |- | ||
! style="text-align:right;" | Danger Radius Hit | |||
| style="background-color:#a4adb3;" | | | style="background-color:#a4adb3;" | | ||
|N/A | <br> | ||
! style="text-align:left;" |ammo: DangerRadiusHit = n; (Dist for AI aware in m) | | N/A | ||
|- | ! style="text-align:left;" | ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
! style="text-align:right;" |Suppression Radius Hit | |- | ||
! style="text-align:right;" | Suppression Radius Hit | |||
| style="background-color:#a4adb3;" | | | style="background-color:#a4adb3;" | | ||
|N/A | <br> | ||
! style="text-align:left;" |ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | | N/A | ||
|- | ! style="text-align:left;" | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ||
! style="text-align:right;" |Pylon/Rail | |- | ||
|LAU117 | ! style="text-align:right;" | Pylon/Rail | ||
| LAU117 | |||
| style="background-color:#a4adb3;" | | | style="background-color:#a4adb3;" | | ||
! style="text-align:left;" |N/A See Hardpoint below | <br> | ||
! style="text-align:left;" | N/A See Hardpoint below | |||
|} | |} | ||
{| class="wikitable" style="width: 55%;" | {| class="wikitable" style="width: 55%;" | ||
! colspan="4" |ARMA Class details | ! colspan="4" | ARMA Class details | ||
|- | |- | ||
!Ammo | ! Ammo | ||
!Mag | ! Mag | ||
!Weapon | ! Weapon | ||
!Hardpoint | ! Hardpoint | ||
|- | |- | ||
| | | rksla3_amo_agm65f | ||
| | | rksla3_mag_agm65f_x1_lau117 | ||
| | | rksla3_wpn_agm65f | ||
| | | RKSLA3_AGM65F_LAU117 | ||
|} | |} | ||
[[Category:Air-to-Ground Missiles]] | [[Category:Air-to-Ground Missiles]] | ||
[[Category:Combined Vehicle Weapons Pack Contents]] | [[Category:Combined Vehicle Weapons Pack Contents]] |
Latest revision as of 08:02, 26 October 2024
The AGM-65 Maverick is an air-to-ground missile (AGM) designed for close air support. It is the most widely produced precision-guided missile in the Western world, and is effective against a wide range of tactical targets, including armor, air defenses, ships, ground transportation and fuel storage facilities.
Development began in 1966 at Hughes Aircraft Company as the first missile to use an electronic contrast seeker. It entered service with the United States Air Force in August 1972. Since then, it has been exported to more than 30 countries and is certified on 25 aircraft. The Maverick served during the Vietnam, Yom Kippur, Iran–Iraq, and Persian Gulf Wars, along with other smaller conflicts, destroying enemy forces and installations with varying degrees of success.
Since its introduction into service, numerous Maverick versions had been designed and produced using electro-optical, laser, and imaging infrared guidance systems. The AGM-65 has two types of warhead: one has a contact fuze in the nose, the other has a heavyweight warhead fitted with a delayed-action fuze, which penetrates the target with its kinetic energy before detonating. The missile is currently produced by Raytheon Missiles & Defense.
Maverick F, designed specially for United States Navy, it uses a modified Maverick D infrared guidance system optimized for tracking ships fitted onto a Maverick-E body and warhead.
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | AGM |
|
weaponType = "x"; |
Mass | 293 | 293 | mag: mass = "n"; |
Warhead Mass | 136 | 350 | ammo: hit = "n"; (Proportionate Value mass vs hit ref Mk82) |
Warhead Type | HEAT | HEAT | ammo: warheadName = "x"; |
Fuse Type | Laser Prox |
|
NOTE: No Direct Arma value |
Fuse Range | 5 | 20 | ammo: proximityExplosionDistance = n; |
Seeker | IIR | IR | See class component type |
Auto Seek Target | No | No | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | High | 0.95 | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | Yes | Yes | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | Direct | Direct | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | 60 | 90 | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | 319 | 319 | ammo: maxSpeed = n; (n= m/s) |
Min Range | 0.5km | 500 | ammo: minRange = n; (Dist in m) |
Max Range | 22km | 8000 | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value |
|
50 | ammo: indirectHit = 50; |
Indirect Hit Range |
|
4 | ammo: indirectHitRange = n; (m) |
Maneuverability | 32 G | 42 | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit |
|
N/A | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit |
|
N/A | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | LAU117 |
|
N/A See Hardpoint below |
ARMA Class details | |||
---|---|---|---|
Ammo | Mag | Weapon | Hardpoint |
rksla3_amo_agm65f | rksla3_mag_agm65f_x1_lau117 | rksla3_wpn_agm65f | RKSLA3_AGM65F_LAU117 |