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<!-- Any changes to this template may impact old pages. Where possible, add new fields to the end of the table -->
{| class="wikitable" style="width: 50%;text-align:center; "
{| class="wikitable" style="width: 40%;text-align:center; "
!colspan="4"|Real World against Arma
!colspan="4"|Real World against Arma
|-
|-
!style="width: 10%; text-align:right;"|Detail
!style="width: 15%; text-align:right;"|Detail
!style="width: 10%;"colspan="1"|Real
!style="width: 10%;"colspan="1"|Real
!style="width: 10%;"colspan="1"|ARMA
!style="width: 10%;"colspan="1"|ARMA
!style="width: 10%;"colspan="1"|Config Value
!style="width: 15%;"colspan="1"|Config Value
|-
|-
!style="text-align:right;"|Mass
! style="text-align:right;" |Weapon Type
|{{{1}}}
|{{{1}}}
|{{{2}}}
|style="background-color:#a4adb3;"|
!
!weaponType = "x";
|-
|-
!style="text-align:right;"|Warhead Mass
! style="text-align:right;" |Mass
|{{{11}}}
|{{{11}}}
|{{{12}}}
|{{{12}}}
!
!mag: mass = "n";
|-
|-
!style="text-align:right;"|Warhead Type
! style="text-align:right;" |Warhead Mass
|{{{21}}}
|{{{21}}}
|{{{22}}}
|{{{22}}}
!
!ammo: hit = "n";
|-
|-
!style="text-align:right;"|Fuse
! style="text-align:right;" |Warhead Type
|{{{31}}}
|{{{31}}}
|{{{32}}}
|{{{32}}}
!
!ammo: warheadName =  "x";
|-
|-
!style="text-align:right;"|Fuse Range
!style="text-align:right;"|Fuse Type
|{{{41}}}
|{{{41}}}
|{{{42}}}
|style="background-color:#a4adb3;"|
!
!NOTE: No Direct Arma value
|-
|-
!style="text-align:right;"|Seeker
!style="text-align:right;"|Fuse Range
|{{{51}}}
|{{{51}}}
|{{{52}}}
|{{{52}}}
!
!ammo: proximityExplosionDistance = n;
|-
|-
!style="text-align:right;"|Auto Seek Target
!style="text-align:right;"|Seeker
|{{{61}}}
|{{{61}}}
|{{{62}}}
|{{{62}}}
!
!''See class component type''
|-
|-
!style="text-align:right;"|Counter Measure Immunity
!style="text-align:right;"|Auto Seek Target
|{{{71}}}
|{{{71}}}
|{{{72}}}
|{{{72}}}
!
!ammo: autoseektarget = n; (0 or 1)
|-
|-
!style="text-align:right;"|Camera View Available
!style="text-align:right;"|Counter Measure Immunity
|{{{81}}}
|{{{81}}}
|{{{82}}}
|{{{82}}}
!
!ammo: cmimmunity = n; (Range 0 > 1)
|-
|-
!style="text-align:right;"|Flight Profile
!style="text-align:right;"|Camera View Available
|{{{91}}}
|{{{91}}}
|{{{92}}}
|{{{92}}}
!
!ammo: cameraViewAvailable = n; (0 or 1)
|-
|-
!style="text-align:right;"|BoreSight Angle
!style="text-align:right;"|Flight Profile
|{{{101}}}
|{{{101}}}
|{{{102}}}
|{{{102}}}
!
!ammo: flightProfiles[] = {"<TYPE>"};
|-
|-
!style="text-align:right;"|Max Speed (m/s)
!style="text-align:right;"|BoreSight Angle
|{{{111}}}
|{{{111}}}
|{{{112}}}
|{{{112}}}
!
!ammo: missileLockCone = n; (Degrees)
|-
|-
!style="text-align:right;"|Min Range
!style="text-align:right;"|Max Speed (m/s)
|{{{121}}}
|{{{121}}}
|{{{122}}}
|{{{122}}}
!
!ammo: maxSpeed = n; (n= m/s)
|-
|-
!style="text-align:right;"|Max Range
!style="text-align:right;"|Min Range
|{{{131}}}
|{{{131}}}
|{{{132}}}
|{{{132}}}
!
!ammo: minRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|HIt Value
!style="text-align:right;"|Max Range
|{{{141}}}
|{{{141}}}
|{{{141}}}
|{{{142}}}
!
!ammo: maxRange = n; (Dist in m)
|-
|-
!style="text-align:right;"|Indirect Hit Value
! style="text-align:right;" |Indirect Hit Value
|{{{151}}}
|{{{151}}}
|{{{151}}}
!
|{{{152}}}
!ammo: indirectHit = 50;
|-
|-
!style="text-align:right;"|Indirect Hit Range
! style="text-align:right;" |Indirect Hit Range
|{{{161}}}
|{{{161}}}
|{{{162}}}
|{{{162}}}
!
!ammo: indirectHitRange = n; (m)
|-
|-
!style="text-align:right;"|Maneuverability
! style="text-align:right;" |Maneuverability
|{{{171}}}
|{{{171}}}
|{{{172}}}
|{{{172}}}
!
!ammo: maneuvrability = n; (Higher = more agile)
|-
|-
!style="text-align:right;"|Danger Radius Hit
! style="text-align:right;" |Danger Radius Hit
|{{{181}}}
|{{{181}}}
|{{{182}}}
|{{{182}}}
!
!ammo: DangerRadiusHit = n; (Dist for AI aware in m)
|-
|-
!style="text-align:right;"|Suppression Radius Hit
! style="text-align:right;" |Suppression Radius Hit
|{{{191}}}
|{{{191}}}
|{{{192}}}
|{{{192}}}
!
!ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
|-
|-
!style="text-align:right;"|Pylon/Rail
! style="text-align:right;" |Pylon/Rail
|{{{201}}}
|{{{201}}}
|{{{202}}}
|style="background-color:#a4adb3;"|
!
!N/A See Hardpoint below
|}
|}

Revision as of 19:20, 7 January 2023

Real World against Arma
Detail Real ARMA Config Value
Weapon Type {{{1}}} weaponType = "x";
Mass {{{11}}} {{{12}}} mag: mass = "n";
Warhead Mass {{{21}}} {{{22}}} ammo: hit = "n";
Warhead Type {{{31}}} {{{32}}} ammo: warheadName = "x";
Fuse Type {{{41}}} NOTE: No Direct Arma value
Fuse Range {{{51}}} {{{52}}} ammo: proximityExplosionDistance = n;
Seeker {{{61}}} {{{62}}} See class component type
Auto Seek Target {{{71}}} {{{72}}} ammo: autoseektarget = n; (0 or 1)
Counter Measure Immunity {{{81}}} {{{82}}} ammo: cmimmunity = n; (Range 0 > 1)
Camera View Available {{{91}}} {{{92}}} ammo: cameraViewAvailable = n; (0 or 1)
Flight Profile {{{101}}} {{{102}}} ammo: flightProfiles[] = {"<TYPE>"};
BoreSight Angle {{{111}}} {{{112}}} ammo: missileLockCone = n; (Degrees)
Max Speed (m/s) {{{121}}} {{{122}}} ammo: maxSpeed = n; (n= m/s)
Min Range {{{131}}} {{{132}}} ammo: minRange = n; (Dist in m)
Max Range {{{141}}} {{{142}}} ammo: maxRange = n; (Dist in m)
Indirect Hit Value {{{151}}} {{{152}}} ammo: indirectHit = 50;
Indirect Hit Range {{{161}}} {{{162}}} ammo: indirectHitRange = n; (m)
Maneuverability {{{171}}} {{{172}}} ammo: maneuvrability = n; (Higher = more agile)
Danger Radius Hit {{{181}}} {{{182}}} ammo: DangerRadiusHit = n; (Dist for AI aware in m)
Suppression Radius Hit {{{191}}} {{{192}}} ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m)
Pylon/Rail {{{201}}} N/A See Hardpoint below