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{| class="wikitable" style="width: 50%;text-align:center; " | |||
{| class="wikitable" style="width: | |||
!colspan="4"|Real World against Arma | !colspan="4"|Real World against Arma | ||
|- | |- | ||
!style="width: | !style="width: 15%; text-align:right;"|Detail | ||
!style="width: 10%;"colspan="1"|Real | !style="width: 10%;"colspan="1"|Real | ||
!style="width: 10%;"colspan="1"|ARMA | !style="width: 10%;"colspan="1"|ARMA | ||
!style="width: | !style="width: 15%;"colspan="1"|Config Value | ||
|- | |- | ||
!style="text-align:right;"| | ! style="text-align:right;" |Weapon Type | ||
|{{{1}}} | |{{{1}}} | ||
| | |style="background-color:#a4adb3;"| | ||
! | !weaponType = "x"; | ||
|- | |- | ||
!style="text-align:right;"| | ! style="text-align:right;" |Mass | ||
|{{{11}}} | |{{{11}}} | ||
|{{{12}}} | |{{{12}}} | ||
! | !mag: mass = "n"; | ||
|- | |- | ||
!style="text-align:right;"|Warhead | ! style="text-align:right;" |Warhead Mass | ||
|{{{21}}} | |{{{21}}} | ||
|{{{22}}} | |{{{22}}} | ||
! | !ammo: hit = "n"; | ||
|- | |- | ||
!style="text-align:right;"| | ! style="text-align:right;" |Warhead Type | ||
|{{{31}}} | |{{{31}}} | ||
|{{{32}}} | |{{{32}}} | ||
! | !ammo: warheadName = "x"; | ||
|- | |- | ||
!style="text-align:right;"|Fuse | !style="text-align:right;"|Fuse Type | ||
|{{{41}}} | |{{{41}}} | ||
| | |style="background-color:#a4adb3;"| | ||
! | !NOTE: No Direct Arma value | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Fuse Range | ||
|{{{51}}} | |{{{51}}} | ||
|{{{52}}} | |{{{52}}} | ||
! | !ammo: proximityExplosionDistance = n; | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Seeker | ||
|{{{61}}} | |{{{61}}} | ||
|{{{62}}} | |{{{62}}} | ||
! | !''See class component type'' | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Auto Seek Target | ||
|{{{71}}} | |{{{71}}} | ||
|{{{72}}} | |{{{72}}} | ||
! | !ammo: autoseektarget = n; (0 or 1) | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Counter Measure Immunity | ||
|{{{81}}} | |{{{81}}} | ||
|{{{82}}} | |{{{82}}} | ||
! | !ammo: cmimmunity = n; (Range 0 > 1) | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Camera View Available | ||
|{{{91}}} | |{{{91}}} | ||
|{{{92}}} | |{{{92}}} | ||
! | !ammo: cameraViewAvailable = n; (0 or 1) | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Flight Profile | ||
|{{{101}}} | |{{{101}}} | ||
|{{{102}}} | |{{{102}}} | ||
! | !ammo: flightProfiles[] = {"<TYPE>"}; | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|BoreSight Angle | ||
|{{{111}}} | |{{{111}}} | ||
|{{{112}}} | |{{{112}}} | ||
! | !ammo: missileLockCone = n; (Degrees) | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Max Speed (m/s) | ||
|{{{121}}} | |{{{121}}} | ||
|{{{122}}} | |{{{122}}} | ||
! | !ammo: maxSpeed = n; (n= m/s) | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Min Range | ||
|{{{131}}} | |{{{131}}} | ||
|{{{132}}} | |{{{132}}} | ||
! | !ammo: minRange = n; (Dist in m) | ||
|- | |- | ||
!style="text-align:right;"| | !style="text-align:right;"|Max Range | ||
|{{{141}}} | |{{{141}}} | ||
|{{{ | |{{{142}}} | ||
! | !ammo: maxRange = n; (Dist in m) | ||
|- | |- | ||
!style="text-align:right;"|Indirect Hit Value | ! style="text-align:right;" |Indirect Hit Value | ||
|{{{151}}} | |{{{151}}} | ||
! | |{{{152}}} | ||
!ammo: indirectHit = 50; | |||
|- | |- | ||
!style="text-align:right;"|Indirect Hit Range | ! style="text-align:right;" |Indirect Hit Range | ||
|{{{161}}} | |{{{161}}} | ||
|{{{162}}} | |{{{162}}} | ||
! | !ammo: indirectHitRange = n; (m) | ||
|- | |- | ||
!style="text-align:right;"|Maneuverability | ! style="text-align:right;" |Maneuverability | ||
|{{{171}}} | |{{{171}}} | ||
|{{{172}}} | |{{{172}}} | ||
! | !ammo: maneuvrability = n; (Higher = more agile) | ||
|- | |- | ||
!style="text-align:right;"|Danger Radius Hit | ! style="text-align:right;" |Danger Radius Hit | ||
|{{{181}}} | |{{{181}}} | ||
|{{{182}}} | |{{{182}}} | ||
! | !ammo: DangerRadiusHit = n; (Dist for AI aware in m) | ||
|- | |- | ||
!style="text-align:right;"|Suppression Radius Hit | ! style="text-align:right;" |Suppression Radius Hit | ||
|{{{191}}} | |{{{191}}} | ||
|{{{192}}} | |{{{192}}} | ||
! | !ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) | ||
|- | |- | ||
!style="text-align:right;"|Pylon/Rail | ! style="text-align:right;" |Pylon/Rail | ||
|{{{201}}} | |{{{201}}} | ||
| | |style="background-color:#a4adb3;"| | ||
! | !N/A See Hardpoint below | ||
|} | |} |
Revision as of 19:20, 7 January 2023
Real World against Arma | |||
---|---|---|---|
Detail | Real | ARMA | Config Value |
Weapon Type | {{{1}}} | weaponType = "x"; | |
Mass | {{{11}}} | {{{12}}} | mag: mass = "n"; |
Warhead Mass | {{{21}}} | {{{22}}} | ammo: hit = "n"; |
Warhead Type | {{{31}}} | {{{32}}} | ammo: warheadName = "x"; |
Fuse Type | {{{41}}} | NOTE: No Direct Arma value | |
Fuse Range | {{{51}}} | {{{52}}} | ammo: proximityExplosionDistance = n; |
Seeker | {{{61}}} | {{{62}}} | See class component type |
Auto Seek Target | {{{71}}} | {{{72}}} | ammo: autoseektarget = n; (0 or 1) |
Counter Measure Immunity | {{{81}}} | {{{82}}} | ammo: cmimmunity = n; (Range 0 > 1) |
Camera View Available | {{{91}}} | {{{92}}} | ammo: cameraViewAvailable = n; (0 or 1) |
Flight Profile | {{{101}}} | {{{102}}} | ammo: flightProfiles[] = {"<TYPE>"}; |
BoreSight Angle | {{{111}}} | {{{112}}} | ammo: missileLockCone = n; (Degrees) |
Max Speed (m/s) | {{{121}}} | {{{122}}} | ammo: maxSpeed = n; (n= m/s) |
Min Range | {{{131}}} | {{{132}}} | ammo: minRange = n; (Dist in m) |
Max Range | {{{141}}} | {{{142}}} | ammo: maxRange = n; (Dist in m) |
Indirect Hit Value | {{{151}}} | {{{152}}} | ammo: indirectHit = 50; |
Indirect Hit Range | {{{161}}} | {{{162}}} | ammo: indirectHitRange = n; (m) |
Maneuverability | {{{171}}} | {{{172}}} | ammo: maneuvrability = n; (Higher = more agile) |
Danger Radius Hit | {{{181}}} | {{{182}}} | ammo: DangerRadiusHit = n; (Dist for AI aware in m) |
Suppression Radius Hit | {{{191}}} | {{{192}}} | ammo: SuppresionRadiusHit = n; (Dist for AI suppresion in m) |
Pylon/Rail | {{{201}}} | N/A See Hardpoint below |