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a3_documentation:cvwp_template

<REAL WEAPON: Real Name>

<REAL Weapon: Notes>

Source URL: <REAL Weapon:Source URLs>

Era <REAL WEAPON:Era>
Country/Origin <REAL WEAPON:Country/Origin>
Weapon Type <REAL WEAPON: Weapon Type>
Guidance Type <REAL WEAPON:Real Guidance Type>
Arma Min Range (m) <NEW WEAPON:Real Min Range (m)>
Arma Max Range (m) <NEW WEAPON:Real Max Range (m)>
Warhead Type <REAL WEAPON:Real Warhead Type>
Mass <REAL WEAPON:Real Weapon Total Mass (Kg)>

Quicklook: Guidence

PLEASE NOTE: This is just for Arma3. The game engine doesn't natively support all the Target and Guidence options in the real world so we have to compromise. This means twisting the various real-world options to fit.

IR <REAL WEAPON:IR> irLock = 1; IR Guidence
Laser <REAL WEAPON:Laser> laserlock = 1; Laser Guidence and beam-riding
Visual <REAL WEAPON:Visual> Jets Sensors BI Sensors: Visual
Radar <REAL WEAPON:Radar> Jets Sensors Radar Guided/Homing
Sonar <REAL WEAPON:Sonar> RKSL System RKSL Sonar System
TV/Manual <REAL WEAPON:Manual> locktype = 2 TV Guidence/Manual / SACLOS
Anti Radiation <REAL WEAPON:Anti Radiation> Jets Sensors Anti-Radiation Missiles
GPS <REAL WEAPON:GPS> RKSL System RKSL GPS System
Glide <REAL WEAPON:Glide> RKSL System RKSL Glide Bomb System
Datalink <REAL WEAPON:Datalink> Jets Sensors Tactical Data Link

Class Names

WPN Class <New Weapon class name> Mass
Mag Class name <New Magazine classname #1> Hardpoint <New Magazine #1 HARDPOINT> <New Magazine #1 mass>
<New Magazine classname #2> <New Magazine #2 HARDPOINT> <New Magazine #2 mass>
<New Magazine classname #3> <New Magazine #3 HARDPOINT> <New Magazine #3 mass>
<New Magazine classname #4> <New Magazine #4 HARDPOINT> <New Magazine #4 mass>
Ammo Class <New Ammo classname> <Real Ammo Mass>
submunitionAmmo <New Ammo: submunitionAmmo>
a3_documentation/cvwp_template.txt · Last modified: by rock